A beholder as seen in the fifth edition Dungeon & Dragons Monster Manual. Image courtesy Wizards of the Coast. If you sit down and think about how different of an experience it is being a creature that naturally has no limbs to interact with the world but instead always floats and uses its mind to lift and move about, it starts raising all manner of questions about the home of a beholder.
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Share thisBeholderOne glance at a beholder is enough to assess its foul and otherworldly nature. A beholder’s spheroid body is covered in chitinous plates, scales, or leathery flesh. Its great bulging eye sits above a wide, toothy maw, while the smaller eyestalks that crown its body twist and turn to keep its foes in sight. A beholder channels extraordinary levels of magical power. Its central eye emits a broad field of energy that can nullify the magic of its foes, while its eye stalks blast those foes with a host of powerful effects.A beholder’s central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. Some beholders manage to channel their pervasive xenophobic tendencies into a terrible despotism. Rather than live in isolation to avoid other creatures, the aptly named eye tyrants enslave those other creatures, founding and controlling vast evil empires.
An eye tyrant sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master’s behalf. Eye RaysThe beholder shoots three of the following magical eye rays at random, choosing one to three targets it can see:.
Charm Ray. Paralyzing Ray. Fear Ray. Slowing Ray.
Enervation Ray. Telekinetic Ray. Sleep Ray.
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Petrification Ray. Disintegration Ray. Death RayBeholders Across the Editions Original Edition1st Edition2nd Edition3rd Edition4th Edition.
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